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Steam wizards lizard
Steam wizards lizard










steam wizards lizard

When you die in AWL, you get to wander the world as a ghost, and monsters that were previously hidden in the background join the heat of battle. The Binding of Isaac: Rebirth was a long ways off and so AWL enjoyed a brief period of organic discovery.ĭuring the time our game was called Crypt Run, the tagline was “Death is just the beginning.” Sounds pretty cool doesn’t it? We could have done a better job delivering on that hook, but when a game does something other than end when you die, that’s interesting. But it had been a while since its release, and some players were hungry for something new. AWL was released at a time when Isaac was selling like hotcakes and being promoted heavily across Twitch and YouTube. Our theory is that these similarities, however unintentional, helped AWL attract more players. Both games have cartoony graphics, overhead projectile-based combat, and room-by-room exploration of dungeon maps. Although AWL was not inspired by Isaac, but instead shares the same roots ( The Legend of Zelda + Spelunky ), the similarities are undeniable. Usually when players of indie games find A Wizard’s Lizard, they are reminded of The Binding of Isaac, a mammoth hit of an indie game. With a forgettable name like Crypt Run (the original title), and without the main character Raga, we’re sure AWL would have disappeared into obscurity. These elements seem to have resonated with its audience, and has even led to a healthy dose of fan art across the web. Additionally, its main character Raga was designed to be super cute and attractive to the eye.

steam wizards lizard

The first public version launched January 22nd, 2014 on HumbleĪ Wizard’s Lizard: Immortal Edition (same game with new features and content) launched on Steam on June 16th, 2014, where it has sold over 20,000 copiesĪ Wizard’s Lizard is a name that I find inherently “sticky” because of its rhyming, repetitious nature, and unexpected element (“wizard” is an extremely common word in a game name, but “lizard” less so). It was developed by Lost Decade, comprised of two full-time programmers and artists, as well as composer Joshua Morse, and supported on the marketing side by Whippering A Wizard’s Lizard was initially created as Crypt Run and was partially funded by a crowd-funding campaign Jwhere it earned $9,013












Steam wizards lizard